skullz
姓名 | Felipe Medeiros |
---|---|
Birthday | April 20, 2002 |
Country | Brazil |
Team | FURIA |
Felipe “skullz” Medeiros was born on April 20, 2002 and is currently playing for Furia as a rifler.
鼠标
DPI | 400 |
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Sensitivity | 2.2 |
eDPI | 880.00 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
准星
Style | Classic Static |
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Follow Recoil | No |
Dot | No |
Length | 2 |
Thickness | 0 |
Gap | -3 |
Outline | No |
Outlinethickness | 0 |
Color | Green |
Red | 0 |
Green | 0 |
Blue | 0 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Split Distance | 7 |
Fixed Gap | -3 |
Inner Split Alpha | 1 |
Outer Split Alpha | 0.5 |
Split Size Ratio | 0.3 |
Sniper Width | 0 |
视图模型
FOV | 68 |
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Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Bob | False |
Bob
Lower Amt | 21 |
---|---|
Amt Lat | 0.33 |
Amt Vert | 0.14 |
Cycle | 0.98 |
启动选项
视频设置
视频
Resolution | 1920x1080 |
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Aspect Ratio | 16:9 |
Scaling Mode | Native |
Brightness | 92% |
Display Mode | Fullscreen |
视频高级设置
Boost Player Contrast | Disabled |
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V-Sync | Disabled |
NVIDIA Reflex Low Latency | Unknown |
NVIDIA G-Sync | Disabled |
Maximum FPS In Game | 0 |
Multisampling Anti-Aliasing Mode | 8x MSAA |
Global Shadow Quality | Low |
Dynamic Shadows | All |
Model / Texture Detail | Low |
Texture Filtering Mode | Anisotropic 4x |
Shader Detail | Low |
Particle Detail | Unknown |
Ambient Occlusion | Unknown |
High Dynamic Range | Unknown |
FidelityFX Super Resolution | Unknown |
Hud
HUD Scale | 0.95 |
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HUD Color | White |
雷达
Radar Centers The Player | No |
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Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1.15 |
Radar Map Zoom | 0.7 |
Config
设备
装备
设备
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