rigoN
姓名 | Rigon Gashi |
---|---|
Birthday | October 7, 1999 |
Country | Switzerland |
Team | BIG |
Rigon “rigoN” Gashi was born on October 7, 1999 and is currently playing for BIG as a rifler.
鼠标
DPI | 400 |
---|---|
Sensitivity | 1.7 |
eDPI | 680.00 |
Zoom Sensitivity | 1.8 |
Hz | 8000 |
Windows Sensitivity | 6 |
准星
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 1.5 |
Thickness | 1 |
Gap | -4 |
Outline | No |
Outlinethickness | 1 |
Color | Green |
Red | 50 |
Green | 250 |
Blue | 50 |
Alpha | Yes |
Alpha Value | 200 |
T Style | No |
Deployed Weapon Gap | No |
Split Distance | 7 |
Fixed Gap | 3 |
Inner Split Alpha | 1 |
Outer Split Alpha | 0.5 |
Split Size Ratio | 0.5 |
Sniper Width | 0 |
视图模型
FOV | 68 |
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Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Bob | False |
Bob
Lower Amt | 21 |
---|---|
Amt Lat | 0.4 |
Amt Vert | 0.25 |
Cycle | 0.98 |
启动选项
视频设置
视频
Resolution | 1440x1080 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Brightness | 95% |
Display Mode | Fullscreen |
视频高级设置
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | 4x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | Unknown |
Model / Texture Detail | Low |
Texture Filtering Mode | Anisotropic 16x |
Shader Detail | Low |
Particle Detail | Low |
Ambient Occlusion | High |
High Dynamic Range | Performance |
FidelityFX Super Resolution | Disabled (Highest Quality) |
Hud
HUD Scale | 1.01 |
---|---|
HUD Color | White |
雷达
Radar Centers The Player | Yes |
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Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1.0 |
Radar Map Zoom | 0.35 |
Config
设备
装备
设备
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