Recrent
姓名 | Dmitrii Osintsev |
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Birthday | June 26, 1997 |
Country | Russia |
Team | Content Creator |
Dmitrii “Recrent” Osintsev was born on June 26, 1998 and is a content creator.
鼠标
DPI | 800 |
---|---|
Sensitivity | 1 |
eDPI | 800 |
Zoom Sensitivity | 0.82 |
Hz | 1000 |
Windows Sensitivity | Unknown |
准星
Style | Classic Static |
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Follow Recoil | No |
Dot | No |
Length | 2 |
Thickness | 1 |
Gap | -3 |
Outline | No |
Outlinethickness | 1 |
Color | Green |
Red | 255 |
Green | 255 |
Blue | 255 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Split Distance | Unknown |
Fixed Gap | Unknown |
Inner Split Alpha | Unknown |
Outer Split Alpha | Unknown |
Split Size Ratio | Unknown |
Sniper Width | 1 |
视图模型
FOV | 68 |
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Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Bob | Unknown |
Bob
Lower Amt | Unknown |
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Amt Lat | Unknown |
Amt Vert | Unknown |
Cycle | Unknown |
视频设置
视频
Resolution | 2560x1440 |
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Aspect Ratio | 16:9 |
Scaling Mode | Native |
Brightness | 93% |
Display Mode | Fullscreen |
视频高级设置
Boost Player Contrast | Enabled |
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V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled + Boost |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | None |
Global Shadow Quality | High |
Dynamic Shadows | Unknown |
Model / Texture Detail | Low |
Texture Filtering Mode | Bilinear |
Shader Detail | Low |
Particle Detail | Low |
Ambient Occlusion | Disabled |
High Dynamic Range | Performance |
FidelityFX Super Resolution | Disabled (Highest Quality) |
Hud
HUD Scale | Unknown |
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HUD Color | Unknown |
雷达
Radar Centers The Player | Unknown |
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Radar is Rotating | Unknown |
Toggle Shape With Scoreboard | Unknown |
Radar Hud Size | Unknown |
Radar Map Zoom | Unknown |
设备
装备
设备
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