Keoz
姓名 | Nicolas Dgus |
---|---|
Birthday | December 29, 2000 |
Country | Belgium |
Team | Into The Breach |
Nicolas “Keoz” Dgus is a professional Counter-Strike 2 player from Belgium who is currently playing for Into the Breach as a rifler.
鼠标
DPI | 400 |
---|---|
Sensitivity | 2.0608 |
eDPI | 824.32 |
Zoom Sensitivity | 1.00 |
Hz | 1000 |
Windows Sensitivity | 6 |
准星
Style | Classic Static |
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Follow Recoil | No |
Dot | No |
Length | 1 |
Thickness | 0 |
Gap | -2 |
Outline | No |
Outlinethickness | 1 |
Color | Green |
Red | 255 |
Green | 255 |
Blue | 255 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Split Distance | 7 |
Fixed Gap | 3 |
Inner Split Alpha | 1 |
Outer Split Alpha | 0.5 |
Split Size Ratio | 0.5 |
Sniper Width | 0 |
视图模型
FOV | 68 |
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Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Bob | False |
Bob
Lower Amt | 21 |
---|---|
Amt Lat | 0.1 |
Amt Vert | 0.1 |
Cycle | 0.98 |
启动选项
视频设置
视频
Resolution | 1280x960 |
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Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Brightness | 80% |
Display Mode | Fullscreen |
视频高级设置
Boost Player Contrast | Disabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled + Boost |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | 8x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | Unknown |
Model / Texture Detail | Medium |
Texture Filtering Mode | Anisotropic 4x |
Shader Detail | High |
Particle Detail | Low |
Ambient Occlusion | High |
High Dynamic Range | Quality |
FidelityFX Super Resolution | Disabled (Highest Quality) |
Hud
HUD Scale | 0.85 |
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HUD Color | Team Color |
雷达
Radar Centers The Player | Yes |
---|---|
Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1 |
Radar Map Zoom | .3 |
Config
设备
装备
设备
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