Graviti
姓名 | Filip Branković |
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Birthday | November 8, 2003 |
Country | France |
Team | 3DMAX |
Filip “Graviti” Branković is a professional Counter-Strike 2 player who is currently playing for 3DMAX as a rifler.
鼠标
DPI | 800 |
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Sensitivity | 1.36 |
eDPI | 1088.00 |
Zoom Sensitivity | 0.82 |
Hz | 1000 |
Windows Sensitivity | 6 |
准星
Style | Classic Static |
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Follow Recoil | No |
Dot | No |
Length | 2 |
Thickness | 0.5 |
Gap | -3 |
Outline | No |
Outlinethickness | 1 |
Color | Custom |
Red | 255 |
Green | 255 |
Blue | 150 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Split Distance | 7 |
Fixed Gap | 3 |
Inner Split Alpha | 1 |
Outer Split Alpha | 0.5 |
Split Size Ratio | 0.3 |
Sniper Width | 1 |
视图模型
FOV | 68 |
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Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Bob | Unknown |
Bob
Lower Amt | Unknown |
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Amt Lat | Unknown |
Amt Vert | Unknown |
Cycle | Unknown |
视频设置
视频
Resolution | 1280x960 |
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Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Brightness | 95% |
Display Mode | Fullscreen |
视频高级设置
Boost Player Contrast | Disabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | 4x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | Unknown |
Model / Texture Detail | Low |
Texture Filtering Mode | Anisotropic 4x |
Shader Detail | Low |
Particle Detail | Low |
Ambient Occlusion | Medium |
High Dynamic Range | Quality |
FidelityFX Super Resolution | Disabled (Highest Quality) |
Hud
HUD Scale | 1 |
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HUD Color | Team Color |
雷达
Radar Centers The Player | Yes |
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Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1 |
Radar Map Zoom | 0.4 |
Config
设备
装备
设备
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